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메이커스페이스 운영에 대한 학교도서관 전문인력의 인식에 관한 질적 탐구

A Qualitative Study on the Awareness of Makerspaces Operation among School Library Professionals

한국문헌정보학회지 / 한국문헌정보학회지, (P)1225-598X; (E)2982-6292
2018, v.52 no.4, pp.137-161
https://doi.org/10.4275/KSLIS.2018.52.4.137
정영미 (동의대학교)
강봉숙 (대구서부고등학교)
  • 다운로드 수
  • 조회수

초록

본 연구의 목적은 메이커스페이스 운영에 대한 학교도서관 전문인력인 사서교사 및 사서의 인식과 의견에 관한 질적 분석을 제공하는 데에 있다. 이를 위해 사서교사와 학교 사서 7명을 대상으로 반구조화된 질문지를 활용한 전화 면담을 실시하여 학교도서관 메이커스페이스 운영 인식에 대한 자료를 수집하였다. 이를 통해 메이커스페이스에 대한 인지도, 메이커스페이스로의 전환과 메이커 교육의 필요성, 준비사항 및 시행의 어려움에 대한 의견을 조사할 수 있었다. 그 결과, 대체로 학교도서관 전문인력은 메이커스페이스가 도서관 서비스 확대와 이용자 요구에 부합하기 위해 필요하다고 인식하고 있었고 학교도서관이 학교 내 메이커 교육 프로그램의 센터로 기능하는 것이 바람직하다는 인식을 가지고 있음을 알 수 있었다. 또한 학교도서관 메이커스페이스 조성 및 운영에 있어 중요하게 고려해야할 꽤 많은 사항들이 있음을 확인할 수 있었다. 본 연구가 학교도서관 중심의 메이커 교육 활성화를 위한 발판이 되었으면 한다.

keywords
메이커스페이스, 메이커 교육, 학교도서관, STEAM, 4차산업혁명, Makerspace, Maker Education, School Library, STEAM, Industry4.0

Abstract

The purpose of this study is identify the awareness and opinion of school librarians and teacher-librarians on the school library maker space. To do this, we used a semi-structured questionnaire to interview and analyzed in-depth telephone interviews of 7 school library professionals qualitatively. The recognition of makerspaces, the necessity of transforming school libraries into makerspaces and maker education, preparations and difficulties of implementation were investigated through the interview. As the result of interview analysis, school library professionals recognized that school library makerspace is essential to fulfill the users needs and important to enhance the library services. Also, school library professionals felt that it is desirable for the school library to function as a center for the in-school maker education program. Other important issues of the makerspace in school library were also identified. The key findings of this study are expected to be used as a momentum to activate the maker education centering on the school library.

keywords
메이커스페이스, 메이커 교육, 학교도서관, STEAM, 4차산업혁명, Makerspace, Maker Education, School Library, STEAM, Industry4.0

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